Overloading my game with effects

So now that I’m pushing hard to get my game out, I’ve run into some issues. I’ve had to cut a lot of features to get the game out ASAP, and this has helped for the most part. But there are some features which are pretty much finished, but not truly optimized. Here’s an image of my game with bloom, lighting, and other effects applied.

Continue reading

Finishing a game

Just read an article suggested by the guys in FGL chat.


Wow, I think the post was made specifically with me in mind. Taking pretty much all of these tips into account, I’ve found that I’m getting a 2nd wind. By cutting/simplifying my project, I have much more realistic expectations for release. Hopefully I can get the game finished next month!

Here’s another update!