As you can see, I’ve used the UI library from http://minimalcomps.com/
Re-doing some of it, adding transparency and any other effects I see fit. Also, changes made from the options screen are applied in real time, so you can instantly see the impact of a certain option. No need to press ‘apply’ or anything! Instant results, and a pretty display!
Papervision3D fullscreen 600 triangle test.
Here’s a quick and dirty video showing you my game’s renderer, giving excellent performance in fullscreen, and with a maximized window.